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- TIKI
- $define pawnworkdir sound/character/chess_piece/pawn
- setup
- {
- scale 1
- lod_scale 7
- radius 24
- path models/characters/chess_pawn
- surface material1 shader skin01r.tga
- surface material2 shader skin02r.tga
- skelmodel chesspawn_baseframe.skb
- }
-
- init
- {
- server
- {
- classname Actor
- setsize "-24 -24 0" "24 24 64"
- eyeoffset "0 0 56"
- statemap ai/c_chess_pawn.st
- name "Pawn"
- manatype small
- visiondistance 800
- enemy
- health 75
- painthreshold 25
- turnspeed 10
- deathshrink
- bloodmodel blood_spray.tik
- }
-
- client
- {
- cache $pawnworkdir$/twitcha.wav
- cache $pawnworkdir$/twitchc.wav
- cache $pawnworkdir$/pain1.wav
- cache $pawnworkdir$/pain2.wav
- cache $pawnworkdir$/pain3.wav
- cache $pawnworkdir$/attack_1.wav
- cache $pawnworkdir$/alert1.wav
- cache $pawnworkdir$/alert2.wav
- cache $pawnworkdir$/death1.wav
- cache $pawnworkdir$/death_back.wav
- cache $pawnworkdir$/walk.wav
- }
-
- }
-
- animations
- {
- idle idle_1.ska
- twitcha idle_2.ska weight 0.5
- {
- client
- {
- 0 sound $pawnworkdir$/twitcha.wav 0 .6 128
- }
- }
- twitchb idle_3.ska
- twitchc idle_4.ska
- {
- client
- {
- 0 sound $pawnworkdir$/twitchc.wav 0 .6 128
- }
- }
- talk_1 talk_1.ska
- talk_2 talk_2.ska
- talk_3 talk_3.ska
- talk_4 talk_4.ska
- talk_5 talk_5.ska
- pain1 pain_1.ska
- {
- client
- {
- 0 sound $pawnworkdir$/pain1.wav 0 .6 128
- }
- }
- pain2 pain_2.ska
- {
- client
- {
- 0 sound $pawnworkdir$/pain2.wav 0 .6 128
- }
- }
- pain3 pain_3.ska
- {
- client
- {
- 0 sound $pawnworkdir$/pain3.wav 0 .6 128
- }
- }
- attack_1 attack_1.ska
- {
- server
- {
- 8 melee 20 "" "impale" "8 85 64" 2 1
- }
- client
- {
- 2 sound $pawnworkdir$/attack_1.wav 0 .6 128
- }
- }
- alert1 alert_1.ska
- {
- client
- {
- 2 sound $pawnworkdir$/alert1.wav 0 .6 128
- }
- }
- alert2 alert_2.ska
- {
- client
- {
- 2 sound $pawnworkdir$/alert2.wav 0 .6 128
- }
- }
- death1 death_1.ska
- {
- client
- {
- 2 sound $pawnworkdir$/death1.wav 0 .6 128
- }
- }
- death_back death_2.ska
- {
- client
- {
- 2 sound $pawnworkdir$/death_back.wav 0 .6 128
- }
- }
- death_frozen death_1.ska
- {
- server
- {
- 0 freeze 1
- 3 setframe 3
- }
- }
- walk walk.ska
- {
- client
- {
- 0 sound $pawnworkdir$/walk.wav 0 .6 128
- }
- }
- }
-
-
- /*QUAKED Characters_chess_red_pawn (1 0.5 0) (-16 -16 0) (16 16 64) x x x x x x TRIGGER_SPAWNED
- Chess Red Pawn
- */
-